After its official announcement last year during the PlayStation’s State of Play, Deathverse: Let It Die has revealed some gory details regarding the game’s weaponry. Just today, Supertrick Games has shown off an arsenal of unique armaments and a new piece of concept art. Also, the developer has confirmed that Deathverse: Let It Die is launching on PlayStation 5 and PlayStation 4 in Fall 2022!
After having an open beta test called “Limited-Time Open Beta: Destroy the Server!” players worldwide participated, and the test came out with valuable comments regarding the game’s weaponry. This is why Shuji Ishikawa, producer at Supertrick Games, shared a detailed message incorporating the feedback from the open beta survey.
Here is the official statement of the weapons’ improvements, through a Play Station blog post:
If you participated in our open beta, players may remember the five weapons that could be used in the matches. The game’s Director, Shin Hideyuki, and the Art team provided some exclusive details behind the game design and artwork about each weapon:
“The design of the basic weapons in Deathverse does not just function to cut or punch opponents but adds a layer of horror as a torture device. All the weapons have a common design: a tank (the shiny blue part) containing a substance called ‘SPLithium.’”
Machete
“We designed this weapon with the standard movement and action of Deathverse in mind. As a result, this weapon can be held with one hand, has variations in speed for certain actions, and is incredibly well-balanced in its ability to go on offense and defense. Its normal attacks are of a 3-hit combo, and players can activate its special attack to destroy opponents’ shields and leave them defenseless for the kill.”
Hammer
“While retaining vital elements of traditional hammers, Deathverse combines their heaviness with jet power to create a new type of weapon that pairs speedy action with great visuals.
Despite its slow speed, this weapon has immense destructive power. Its normal attacks can be chained to create an endless combo and, when charged up, can release a large and powerful shockwave that instantly destroys your opponents’ shields.
“It may throw people off as it deviates from the concept of a hammer in typical action games.”
Katana
“We wanted to keep the original design of the beloved Japanese katana in the game, so this weapon has the least Deathverse-like elements compared to other weapons. Despite being extremely weak against shields, players can dodge attacks and launch combos that give them the upper hand in battle.
Arms
“This weapon has a lot of special functions that help it stand out from other weapons. Its attacks are powerful enough to destroy opponents’ shields with just normal attacks. Its normal combo can deal up to two hits, and an additional third attack can mean the difference between your victory and defeat. This weapon also allows players to fly in the air to attack opponents from above and create a barrier to shield from opponents’ attacks.”
Buzzsaw
“This weapon is designed to look ferocious and to be handled with unique move sets. Unlike the basic attacks of slashing and smashing, this quirky weapon can be nasty in its ability to pull off powerful multiple combos, and death blows against opponents. Though these attacks require proper timing and accuracy, its versatility in pulling off special attacks and deathblows can be challenging for opponents to go against.”
Rex Bone skins
“We purposely deviated from the concept of a Wilson transforming into a weapon and chose the motif of ‘bones,’ as it represents the wild or wilderness of ancient times. These Rex Bone skins feature claws, fangs, and other frightening bone-like elements to portray ‘strength.’”
Stay tuned for more on Deathverse: Let It Die leading up to its launch on PS5 and PS4 this Fall.
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