The new Ace Combat could debut next year

Project Aces and Bandai Namco are working on the new installment of the aerial combat franchise

The new Ace Combat could debut next year

Project Aces and Bandai Namco are working on the new installment of the aerial combat franchise

Ace Combat has managed to remain relevant in different eras of gaming by catering to its niche. Trends come and go, but Project Aces' aerial combat franchise remains active, and after the acclaimed Ace Combat 7: Skies Unknown, it's time to take to the skies with a new installment, which could arrive next year.

Ace Combat 8 will debut in 2025, according to a voice actor

According to a leak from the activity summary of a voice actor named Mike Bodie, which was posted on Reddit, the new Ace Combat will arrive next year. This information was deduced from a list in which the artist included the video games he has worked on and that will be released next year, such as Ace Combat 8, a new The Dark Pictures Anthology, Daemon X Machina: Titanic Scion, and even Clockwork Revolution, titles that supposedly have a release window for 2025.

Ace Combat 7, the latest installment of the franchise, debuted in 2019
Ace Combat 7, the latest installment of the franchise, debuted in 2019

It should be noted that this information should be taken with caution since there are no official details about the next Ace Combat from Bandai Namco and Project Aces, the team responsible for its development, although it is known that they have been working on a new title in the franchise for some time.

Ace Combat 7: Skies Unknown debuted in January 2019 with praise from the press and the community that has followed the IP for decades. At the time, this installment incorporated some realistic elements regarding sky details and their effects on the plane, for which Project Aces partnered with companies specialized in the aviation sector and professional simulators.

In case the leak is correct, Ace Combat 8 would debut 6 years after the last installment, a normal period considering the demands of current video game development and the fact that the IP caters to a small niche, so it does not have enormous resources or personnel that number in the hundreds or thousands.

Stay informed, on LEVEL UP.

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