Towerborne is exclusive to Xbox, but it will arrive first on Steam; developers explain why and respond to criticism

Stoic Studio delved into the launch of their game in early access

Towerborne is exclusive to Xbox, but it will arrive first on Steam; developers explain why and respond to criticism

Stoic Studio delved into the launch of their game in early access

One of the announcements at gamescom 2024 that sparked controversy was the release date of Towerborne in early access. The game from Stoic Studio was revealed as an exclusive for Xbox; however, it will debut first on Steam and will arrive in the Microsoft ecosystem until 2025.

This raised alarms among many players who didn’t understand why a game published by Xbox Game Studios wouldn’t launch first on Xbox Series X|S and on PC via the Microsoft store. Stoic Studio is aware of this and the criticism from some players, so they decided to delve into the matter to address the complaints and explain why the game will arrive first on Steam.

Why will Towerborne arrive first on Steam and later on Xbox?

Towerborne will arrive on Steam this year, to the disappointment of Xbox players
Towerborne will arrive on Steam this year, to the disappointment of Xbox players

Towerborne will launch in early access exclusively on PC next September 10, when it will be available on Steam. Its release on Xbox will be sometime next year, with a date yet to be confirmed.

This decision generated all kinds of comments on social media, as some fans believe the title should also arrive on Xbox consoles this year and not until 2025. Despite Stoic confirming that Towerborne will eventually be available on Xbox Game Preview, the news wasn’t well received.

For this reason, they explained that they decided to release the title in phases and make the community an active part of the game’s development. Stoic mentioned that this has been their approach since their first title, and Steam has always been a good option for them. They also emphasized that launching the game in this way will prevent them from delivering a subpar product and disappointing console players.

“Getting the game into players’ hands is super important to us. We want to have that discussion with the community and have them be a part of the game building. It’s what Stoic has always done, from our very first game. And so, getting there, being able to have that, have the input and take it in, Steam just happens to do that well for us.

"We want to make sure we are fully prepared for when we come to game preview next year, and have an expansive number of players coming in when we’re truly ready for them. We don’t want to disappoint,” said Trisha Stouffer, Stoic CEO.

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